Most of Celeste's base game chapters fall into this beginner category, especially the A-Sides but arguably some B-Sides as well. These difficulties are generally defined by techniques used instead of anything else however, sufficient use of a given technique can propel a map into a harder difficulty, even if a given map does not use tech associated with a specific difficulty.īeginner difficulty, unlike what it may seem, is not necessarily what is typically regarded to as "beginner" in most other games. The Spring Collab scale is one of the most common ones used in the Celeste community: it effectively divides maps into five broad categories, furthermore adding modifiers in order to indicate whether it is easier or harder than the average in said category.
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